who’s gonna play the bongos? Well, I guess I’m going to play the bongos … but I’m so proud of the vibe of the original Psychonauts music and that sprightly sound that it has.” Tracks like The Meat Circus and Whispering Rock still resonate today, painting vivid pictures of the game’s environments. “I did everything I could live, but I did not do all the things live I wanted to do live. “Sometimes the neighbours weren’t too happy about that,” McConnell says. McConnell created most of the score for the original Psychonauts in his small apartment in Berkeley, California. So let’s just say we didn’t have the same resources to work with that we do now,“ he says. That was where Double Fine was in those days. ![]() “And when all the monoxide had, you know, floated up in the air, they went up into an open area above the cars and worked. “They drove into this garage South of Market that had a big door that looked stunningly like the garage door puzzle from Full Throttle,” McConnell says. “Back then, Double Fine was literally in a garage,” he added. “It was very satisfying because Psychonauts was the first game I worked on as an independent composer,” McConnell says. More than 15 years after the first game’s release, Psychonauts 2 is here, and McConnell has slipped back into its unique world, delivering over three hours of original score. READ MORE: ‘Call of Duty: Vanguard’ multiplayer preview: that MW magic, with the same old annoyances.A 3D platformer where you explore the inside of other people’s minds, McConnell’s music helped Psychonauts’ unfathomable environments come to life, making fans out of a generation of players who engaged with the game’s artistic interpretations of mental health concepts. ![]() In the early 2000s, he lent his ear to fellow LucasArts ex-pat Tim Schafer’s Double Fine to score the studio’s surreal debut, Psychonauts. ![]() Peter McConnell is a legendary video game composer responsible for crafting the eclectic soundscapes of classic adventure games like Grim Fandango and Day of the Tentacle.
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